Dungeons & Dragons Adventure Game (1999)

Min. Age: 12
Number of Players: 3 - 6
Publisher: AMIGO, Wizards of the Coast, Tactical Studies Rules (TSR), Kaissa Chess & Games
Designers: David Noonan, Jason Carl, Jonathan Tweet, Andy Collins
Artists: Robert Lazzaretti, Scott Fischer, Ed Stark, Lars Grant-West, Todd Lockwood, Bill Slavicsek, Todd Gamble, Arnie Swekel, Jon Foster, Mike Selinker, Sam Wood, Dawn Murin, David Martin (II)
Mechanics: Dice Rolling, Cooperative Game, Role Playing
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Based upon the roleplaying system D&D here we have a typical dungeon crawl game. A dungeon master is needed to control the "bad guys" and to lay out the dungeon features. The player characters are either Clerics, Fighters, Rogues or Wizards. The rules are a simpler version of the D&D rules, but the character development goes along with the standard rules. Player characters gain experience points and can advance to the next level. Only rules for 2nd-level characters are given, for level 3 and higher the D&D Player's Handbook is needed.
Contents:
1 Map
6 Character Sheets
Rules Summary Sheets
Rule Book
Adventure Book with 6 adventures
Dice
Tokens which represent player characters, monsters, treasures and dungeon features such as doors.
Also listed on RPGGeek as Dungeons & Dragons Adventure Game
Contents:
1 Map
6 Character Sheets
Rules Summary Sheets
Rule Book
Adventure Book with 6 adventures
Dice
Tokens which represent player characters, monsters, treasures and dungeon features such as doors.
Also listed on RPGGeek as Dungeons & Dragons Adventure Game
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ag.gameitem.lastUpdated: 2025-04-21 23:08:12.317